![]() ![]() It all falls apart a little once you unlock the investment banker, but it’s still well worth playing and works on most laptops. You use the money you earn to forge better weapons and craft potions to allow you to dive deeper, and you use gold to upgrade your store to allow you to sell more efficiently. From there, you judge customer reactions as they peruse and purchase, using them to gauge the sweet spot price for each item. You place your treasures and monster innards around the store, set the prices, and open the doors. Eventually, you beat each dungeon and its bosses, unlocking the next biome, where you’ll find even better loot.Īs fun as all that is, it’s in-between this action where Moonlighter shines. You delve into dungeons and battle enemies in old-school Zelda -style combat, learning enemy attack patterns and viable tactics through repetition. The only issue that is likely to exist is if you use a modded research screen (Like Dubs or ResearchPal) then the counter of course won't work for those, but it should also not cause any issues with them even if it's enabled.A dungeon-crawling roguelite with a difference, Moonlighter places you in the shoes of a shopkeep who trades in monster parts and other spelunking spoils. If you do encounter a problem though it's your own damn fault for doing something so reckless. SURE! You can always add or remove a mod mid-save, any mod, it's whether or not it'll brick your save that matters though and this in theory has no saved data outside of configs (which are not tied to saves) so you should be able to add or remove this during a save without issues. This already does more than I originally planned and it's not being expanded further. Honestly you'll be lucky if I even reply to say no. Can you add an option for this thing I want?.They are organisations whose members may appear as visitors, traders, guests, or raiders depending on the factions type and relationship with the players faction, or in their own faction bases around the map. To be clear, this counter is purely a visual aid, the behind the scenes stuff still functions entirely fine whether or not it's shown. Factions are the main source of NPC interactions in-game. I could, it'd take me longer than it took to make the rest of the mod though so nope! Ask them to add a counter instead, it's their UI, they'd know better where one could fit. Can you support the counter on mods that replace the vanilla research tree?.Oh and you can also choose if this only affects scenarios starting at a lower than Ultratech level or if it affects scenarios in general and even the minimum tech level you can have! anyone else In this video I go over the content added by the 4 medieval mods I use to set up the. This mod however has the options for choosing exactly what percentage of research you need completed to advance (instead of all or half), includes a counter on the Vanilla UI (only the Vanilla UI) and lets you have it ignore modded research entirely for the calculation. 2.4K 63K views 1 year ago MODLIST LINKED BELOW /// I'm currently obsessed with Medieval Overhaul. Going on the description alone it seems all TA has over this is scaling changes to the costs of researches and discounts for lower levels. No idea really, never used it, obviously (see above). What's the difference between this and Tech Advancing?.Im showing you the top result, there may be more. What Id like is to get medieval tier raids until I reach industrial, then be able to start getting pirates and the like. Prefer TA? Then use it, I couldn't care less. I know there are mods that will permanently limit the rest of the map to only medieval stage, but I dont stay medieval for the entire run. ![]() Alternative options are a good thing regardless of differences. Isn't this just Tech Advancing with less options?ĭidn't know it existed till posting this and being told repeatedly.And I have to also like the 's a lot of hoops to jump through.īud, I'm not omnipotent, test it yourself and find out. If you have ideology, I usually make my idealigion give +50 research speed on tribals to offset the permanent research penalty. Only for people I like and happen to be on the O21 Patreon Discord. If you use the tribal start then youll be stuck as tribals the whole time, even when you have uranium turrets and laser guns. So if we complain briefly you'll make mods for us?!.No more doing rocket science at a Neolithic rate just because your colony started that way!īecause someone complained briefly about how the vanilla functions worked.īout an hour? Mostly because the first attempt didn't work properly. If you start as tribal, and complete all Neolithic research, the game will recognise your capability as Medieval, and so on. Makes the calculation for current research speed account for 100% completed tech levels. ![]()
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